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Submission to AGDG DEMO DAY 48: YEAR OF THE RABBIT
Submission to AGDG DEMO DAY 57
Submission to AGDG DEMO DAY 50
Submission to AGDG DEMO DAY 49
Submission to AGDG DEMO DAY 51
Submission to AGDG DEMO DAY 52
Submission to AGDG DEMO DAY 53
Submission to r/ GameDev DEMO DAY 53
Submission to AGDG DEMO DAY 54
Submission to AGDG DEMO DAY 55
Submission to Feedback Quest 6: Get Your Game Reviewed
Submission to AGDG DEMO DAY 56
Submission to AGDG DEMO DAY 58
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Afterlife Gladiator
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Devlog
Devlog 38: Afterlife Gladiator
November 05, 2024
by
Bakar
2
774 days ago I booted up Godot with a simple goal in mind: make it so a unit in my Medarot combat system prototype can soak up damage for a different unit. Today, Afterlife Gladiator is finally out. T...
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Devlog 37: Blank
October 17, 2024
by
Bakar
1
I totally forgot I had to write a devlog for the latest update. I'm rather aimless at the time which isn't good this close to release. I have a date in mind now, the game is coming out November 5th. A...
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Devlog 36: The Joy of Development
October 01, 2024
by
Bakar
2
The day of release is approaching, that means a lot of boring things need to be taken care of. Chief among them is the feedback provided during the last Demo Days event which I'll address in this log...
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Devlog 35: Until it Shines
September 16, 2024
by
Bakar
4
This devlog encompasses many changes that the game went through in preparation for Demo Day 58, the 11th and last one as far as Afterlife Gladiator is concerned. If everything goes as planned then I'l...
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Devlog 34: Good News, I Had a Nightmare
August 24, 2024
by
Bakar
1
It was a good one too, but it would spoil something in stage 16 so I can't use it. What a shame. Anyway, these past 2 weeks I've been mostly working on art. I'm running out of slides to fix but my sec...
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Devlog 33: Viva la Actualización
August 10, 2024
by
Bakar
3
It took longer than expected, but I can finally say that Afterlife Gladiator is playable in Spanish. Realistically speaking, this was probably a waste of time since most people interested in small ins...
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Devlog 32: Watching Over Me
July 22, 2024
by
Bakar
4
This devlog is coming out a little later than usual because I have an announcement to make: Afterlife Gladiator will be participating on Pixeltated, a Steam game festival organized by the wonderful pe...
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Devlog 31: Born to Sleep
July 04, 2024
by
Bakar
3
Due to poor record keeping I don't have as much as I should to write about this time around, but when you are not getting enough sleep you leave some things fall by the wayside. Regardless, I got some...
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Devlog 30 : Obligatory Fishing Minigame
June 18, 2024
by
Bakar
5
I think it was horbror who first suggested adding something to break up the combat. Well, now the main content of the game is done I finally decided to implement the first out of 2 or maybe 3 minigame...
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Devlog 29: Six Frames per Second
June 01, 2024
by
Bakar
4
As the title implies, that's the framerate of most animations in the game. Coupled with the decisively low resolution and limited color palette might lead one to believe any sort of eye candy is point...
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Devlog 28: The Secret Ingredient is Love
May 18, 2024
by
Bakar
3
Back to regular updates, I hope. Now that all of the main content is finished I'm finally dealing with all the quirks left behind in the process of finishing the last level. Chief among them are the i...
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Devlog 27: Day 587
May 03, 2024
by
Bakar
3
Five hundred and eighty-seven, that's how many entries my super secret personal log for Afterlife Gladiator has. Each one represents a day of my life, gone forever. Of course, many of these entries ar...
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Devlog 26: Emotionally Charged
March 24, 2024
by
Bakar
4
Some time ago, I implemented a system that would allow character portraits to display emotions after noticing that certain dialogue sequences required it. At least to me, it felt particularly jarring...
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Devlog 25: The Devil is in the Details
March 08, 2024
by
Bakar
5
This timing of this devlog is awkward in more ways than one. For once, I prefer it when I get to write 4 in between each Demo Days but this time we only had 7 weeks instead of 8. Also, I've been drawi...
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Devlog 24: Writing is hard.
February 20, 2024
by
Bakar
6
Sadly, I don't have a lot to comment on this time around. I prefer to focus on general improvements in order to avoid spoilers hoping to avoid annoying my imaginary readers. I know it bothers me when...
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Devlog 23: Come Rain or Shine
February 05, 2024
by
Bakar
3
I wish I had more times to develop games, even writing this devlog will shorten the distance that separates me from next Monday. Why am I mentioning this? Well, because it's true, but also because thi...
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Devlog 22: Declaring War on Jank.
January 20, 2024
by
Bakar
4
It's a losing proposition, but a fight worth fighting. A lot of issues with the game were caused by code from over a year ago when Afterlife Gladiator was a prototype of Medarot's combat system, but a...
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Devlog 21: The night before DD 54
January 05, 2024
by
Bakar
3
Published late, but published nonetheless. This is the devlog from the night before Demo Day. Working on content has paid off as the latest version includes 3 new levels, one more than anticipated. As...
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Devlog 20: Working hard on new content
December 20, 2023
by
Bakar
2
It was bound to happen sooner or later, but I really have nothing to comment on this time around. As the title says, these last 2 weeks I've been working on finishing more levels in preparation for th...
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Devlog 19: Working on new content, enemy spawns and main hub changes.
December 04, 2023
by
Bakar
4
I don't have much to say this time around if I want to avoid spoilers. As the title implies, these last two weeks have been mostly dedicated to working on new content. There's some older stuff I would...
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Devlog 18: Small fixes thanks to feedback and working on new content
November 18, 2023
by
Bakar
3
I've decided to number devlogs because of how many there are now. The latest update contains small fixes to some of the issues pointed out during the latest Demo Day. In the first place, it's now poss...
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Devlog 17: Demo Day 53 is here.
November 03, 2023
by
Bakar
3
Another 2 weeks have gone by and that means it’s time for another update. This time around I spent like 3 days working on a localization. I wish I could say that it was finished but it’s actually...
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Devlog 16: New combat tutorial, item animations and UI improvements.
October 18, 2023
by
Bakar
6
In this occasion I don't have much to write down about Afterlife Gladiator because I spent a significant amount of time during the last 2 weeks working on new content that will hopefully be ready in t...
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Devlog 15: New controls, UI changes and other general improvements.
October 02, 2023
by
Bakar
4
Ever since I first published the first demo for Afterlife Gladiator it has become apparent that the biggest issues with the game are related to readability. It's difficult to put oneself in the perspe...
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Devlog 14: Post DD52 progress report.
September 16, 2023
by
Bakar
4
Last DD I was blessed with a lot of useful feedback that I've been putting to action during the last 2 weeks. I still have much to do but I think that when put together all of these small notes that p...
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Devlog 13: Demo Day 52 is here.
September 01, 2023
by
Bakar
3
Long time no see, imaginary audience. I thought I should skip one devlog since DD came about a week earlier this time around and last time I didn't have much to say but that ended up being a bit of a...
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Devlog 12: A small update plus Steam page announcement
August 06, 2023
by
Bakar
3
I don't have much to show for this time around since I've been working on new content for the game and the next levels require a fair amount of new assets. However, I have added a small improvement to...
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Devlog 11: A small progress report after DD 51
July 22, 2023
by
Bakar
2
"No plan survives contact with the enemy". That's a bit dramatic considering that to my knowledge nobody is trying to kill me for developing a video game in my free time, but it's still a fitting phra...
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Devlog 10: More assets and hopefully more polish.
June 23, 2023
by
Bakar
3
As the title says, these last 2 weeks works I've continued working on assets. In particular, 6 frame walking animations have occupied a considerable amount of my free time. The results are far from pe...
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Devlog 09: Still working on assets and other things of note.
June 08, 2023
by
Bakar
3
Another 2 weeks have passed, but I'm still not finished with all the stuff I need to update for the aesthetics of the game to look cohesive. However, that's partially because I've been making progress...
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Devlog 08: An update so tiny you could kill it with antibiotics plus some news.
May 23, 2023
by
Bakar
2
Greetings. I'm afraid I don't have much to document this time around besides a few bug fixes. Most importantly, the revival feather should work as intended and the game won't crash when two or more en...
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Devlog 07: Demo day 50 is over.
May 08, 2023
by
Bakar
1
I should have written this while Demo Day was ongoing but I honestly didn't know what to write. I've been updating every 2 weeks so my progress during the preceding weeks up to Demo Day 50 was all doc...
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Devlog 06: A small update before Demo Day 50
April 17, 2023
by
Bakar
As the title suggests, this is the last update before Demo Days 50 which is pretty much the same as last DD only the number is cooler. Nevertheless, I have also spent a more than insignificant amount...
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Devlog 05: The big brain update.
April 03, 2023
by
Bakar
1
I'm afraid this update doesn't include any new content this time around, but hopefully it will improve the game as a whole because this is the AI rework I had been postponing for a while. Let's be hon...
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Devlog 04: Trying to update more often
March 20, 2023
by
Bakar
1
As the title implies, I want to update more often. I realize most of the people who will try the game are going to do it during demo days so might as well try to stay active. In this occasion I have i...
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Devlog 03: Demo Day 49 is here.
March 03, 2023
by
Bakar
1
Time flies doesn't it? The project has undergone many significant changes during the past month, among them the new content must be the most immediately apparent. The game has almost doubled in conten...
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Devlog 02: General improvements to readability.
January 22, 2023
by
Bakar
These last couple of weeks I have implemented several small changes which I think when aggregated make a significant difference to how easy it's to understand the game mechanics and what's going on in...
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Devlog 01: A small progress report.
January 10, 2023
by
Bakar
The following log is meant to document a series of small changes that I have made to the game based on the feedback I received during AGDG Demo Day 48. I won't list every change but I'll list some of...
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