Devlog 37: Blank
I totally forgot I had to write a devlog for the latest update. I'm rather aimless at the time which isn't good this close to release. I have a date in mind now, the game is coming out November 5th.
Astute readers might realize that the aforementioned update was meant for Next Fest, an event which is undergoing as I'm writing this. Don't ask me how I am doing because I haven't checked.
I've been very busy this past week due to personal circumstances. Before that I managed to implement Steam achievements, cloud saving and submit a build of Afterlife Gladiator for approval so the game is finally ready for release. All that remains now is testing, balancing and maybe an extra pixel on a one-time-use texture if I'm feeling adventurous.
I also implemented some credits which consist almost exclusively of special thanks for the people who helped me with feedback and testing since everything else was either made by yours truly or under a C0 licence from freesound.
This devlog is probably the shortest I've ever written so I'll take this opportunity to voice some of my thoughts: I have no clear goals or dreams in life, what drives me is a mystery even to myself. However, making a game has been rather fulfilling so it would be nice if I get to make another one. I've made many mistakes but I have learned almost as much.
The next devlog in about 2 weeks will be about the release build of Afterlife Gladiator. I hope to see you there, imaginary reader.
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Afterlife Gladiator
A fantasy turn based RPG about dead people fighting each other.
Status | In development |
Author | Bakar |
Genre | Role Playing |
Tags | 2D, Fantasy, Godot, Indie, Pixel Art, Retro, Singleplayer, Story Rich, Turn-Based Combat |
Languages | English |
Accessibility | Interactive tutorial, One button |
More posts
- Devlog 38: Afterlife Gladiator15 days ago
- Devlog 36: The Joy of Development50 days ago
- Devlog 35: Until it Shines65 days ago
- Devlog 34: Good News, I Had a Nightmare88 days ago
- Devlog 33: Viva la ActualizaciónAug 10, 2024
- Devlog 32: Watching Over MeJul 22, 2024
- Devlog 31: Born to SleepJul 04, 2024
- Devlog 30 : Obligatory Fishing MinigameJun 18, 2024
- Devlog 29: Six Frames per SecondJun 01, 2024
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