Devlog 19: Working on new content, enemy spawns and main hub changes.
I don't have much to say this time around if I want to avoid spoilers. As the title implies, these last two weeks have been mostly dedicated to working on new content. There's some older stuff I would like to work on too but I'd rather finish the remaining levels before I try to improve what's already there. Otherwise it's frightening how easy it is to become trapped in an endless cycle of perfectionism.
Enemy spawns have been changed significantly since the last update. Now it should be possible to retry the same encounter after losing to it, a change requested months ago that I just got around to implementing, but better late than never.
Another far more noticeable change are the character sprites in the main hub. I decided to make them slightly larger since I was making a bunch of new characters anyway. I think it looks better this way and I could even add optional interactions at certain points of the story, but certainly not until I'm done with the remaining levels. Anyway, here's a picture of most of the gang together. I find it rather cozy.
That's all I had this time around so I bid you, my wonderful imaginary audience, farewell and I hope to see you again in 2 weeks.
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Afterlife Gladiator
A fantasy turn based RPG about dead people fighting each other.
Status | In development |
Author | Bakar |
Genre | Role Playing |
Tags | 2D, Fantasy, Godot, Indie, Pixel Art, Retro, Singleplayer, Story Rich, Turn-Based Combat |
Languages | English |
Accessibility | Interactive tutorial, One button |
More posts
- Devlog 27: Day 5871 day ago
- Devlog 26: Emotionally Charged41 days ago
- Devlog 25: The Devil is in the Details57 days ago
- Devlog 24: Writing is hard.73 days ago
- Devlog 23: Come Rain or Shine89 days ago
- Devlog 22: Declaring War on Jank.Jan 20, 2024
- Devlog 21: The night before DD 54Jan 05, 2024
- Devlog 20: Working hard on new contentDec 20, 2023
- Devlog 18: Small fixes thanks to feedback and working on new contentNov 18, 2023
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