Devlog 02: General improvements to readability.
These last couple of weeks I have implemented several small changes which I think when aggregated make a significant difference to how easy it's to understand the game mechanics and what's going on in general while playing. This is mostly due to new animations and an improved tutorial.
This update doesn't contain any new content so for the wonderful people who have already tried the demo there isn't much reason to play it again, but it still makes me feel a little better knowing that many of the suggestions I got from Demo Days are now implemented in the current build.
There are still issues I haven't found a way to fix yet, but the next Demo Days is over a month away still so I'm hoping I'll have a solution by then. Also, I haven't stopped working on new content either.
Finally, there's now a Linux version available which should work just as well as the Windows one.
Files
Get Afterlife Gladiator
Afterlife Gladiator
A fantasy turn based RPG about dead people fighting each other.
Status | In development |
Author | Bakar |
Genre | Role Playing |
Tags | 2D, Fantasy, Godot, Indie, Pixel Art, Retro, Singleplayer, Story Rich, Turn-Based Combat |
Languages | English |
Accessibility | Interactive tutorial, One button |
More posts
- Devlog 27: Day 58715 days ago
- Devlog 26: Emotionally Charged55 days ago
- Devlog 25: The Devil is in the Details71 days ago
- Devlog 24: Writing is hard.87 days ago
- Devlog 23: Come Rain or ShineFeb 05, 2024
- Devlog 22: Declaring War on Jank.Jan 20, 2024
- Devlog 21: The night before DD 54Jan 05, 2024
- Devlog 20: Working hard on new contentDec 20, 2023
- Devlog 19: Working on new content, enemy spawns and main hub changes.Dec 04, 2023
- Devlog 18: Small fixes thanks to feedback and working on new contentNov 18, 2023
Comments
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Lookin' good, well done!