Devlog 02: General improvements to readability.
These last couple of weeks I have implemented several small changes which I think when aggregated make a significant difference to how easy it's to understand the game mechanics and what's going on in general while playing. This is mostly due to new animations and an improved tutorial.
This update doesn't contain any new content so for the wonderful people who have already tried the demo there isn't much reason to play it again, but it still makes me feel a little better knowing that many of the suggestions I got from Demo Days are now implemented in the current build.
There are still issues I haven't found a way to fix yet, but the next Demo Days is over a month away still so I'm hoping I'll have a solution by then. Also, I haven't stopped working on new content either.
Finally, there's now a Linux version available which should work just as well as the Windows one.
Afterlife Gladiator on Steam! Woooh!
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Afterlife Gladiator
A fantasy turn based RPG about dead people fighting each other.
Status | In development |
Author | Bakar |
Genre | Role Playing |
Tags | 2D, Fantasy, Godot, Indie, Pixel Art, Retro, Singleplayer, Story Rich, Turn-Based Combat |
Languages | English |
Accessibility | Interactive tutorial, One button |
More posts
- Devlog 38: Afterlife Gladiator40 days ago
- Devlog 37: Blank59 days ago
- Devlog 36: The Joy of Development75 days ago
- Devlog 35: Until it Shines90 days ago
- Devlog 34: Good News, I Had a NightmareAug 24, 2024
- Devlog 33: Viva la ActualizaciónAug 10, 2024
- Devlog 32: Watching Over MeJul 22, 2024
- Devlog 31: Born to SleepJul 04, 2024
- Devlog 30 : Obligatory Fishing MinigameJun 18, 2024
- Devlog 29: Six Frames per SecondJun 01, 2024
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Lookin' good, well done!