Devlog 25: The Devil is in the Details
This timing of this devlog is awkward in more ways than one. For once, I prefer it when I get to write 4 in between each Demo Days but this time we only had 7 weeks instead of 8. Also, I've been drawing like an idiot instead of fixing major issues with the first and middle portions of the game.
Normally, I would prefer to post a devlog 2 weeks after DD so I have time to fix all the reported issues (sorry, Osur) but this time I got bugs that were so bad that they rendered large portions of the game pretty much unplayable.
Long story short, many dialogue sequences weren't being displayed correctly (thank you, dsilvert) and some stages, particularly in the mid section of the game, had major issues that were leading to crashes (thank you, PATdev). Also, I have decided to implement the latter's idea for the dialogue system because I thought it was pretty good and it's how most games work anyways.
I can't help but be amazed at my ability to break mechanics that had been perfectly functional for months before. I'll test the game more thoroughly next time for sure.
Finally, here's a pretty drawing. I got mixed opinions but I personally like it more than the old capsule art.
Farewell and I hope to see you again in 2 weeks. I'll have more stuff to post next time, the end is near.
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Get Afterlife Gladiator
Afterlife Gladiator
A fantasy turn based RPG about dead people fighting each other.
Status | In development |
Author | Bakar |
Genre | Role Playing |
Tags | 2D, Fantasy, Godot, Indie, Pixel Art, Retro, Singleplayer, Story Rich, Turn-Based Combat |
Languages | English |
Accessibility | Interactive tutorial, One button |
More posts
- Devlog 27: Day 5871 day ago
- Devlog 26: Emotionally Charged41 days ago
- Devlog 24: Writing is hard.73 days ago
- Devlog 23: Come Rain or Shine89 days ago
- Devlog 22: Declaring War on Jank.Jan 20, 2024
- Devlog 21: The night before DD 54Jan 05, 2024
- Devlog 20: Working hard on new contentDec 20, 2023
- Devlog 19: Working on new content, enemy spawns and main hub changes.Dec 04, 2023
- Devlog 18: Small fixes thanks to feedback and working on new contentNov 18, 2023
Comments
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"I can't help but be amazed at my ability to break mechanics that had been perfectly functional for months before."
He's just like me fr fr
don't worry, buggy versions are a part of gamedev. at least you won't even ship a version to steam that has a 50% chance of breaking the game when loading into the next level. nobody here would ever do something as foolish as that....