A downloadable game for Windows and Linux

Warriors, mysterious creatures and even prehistoric animals have all become trapped in a realm beyond death where once a year they must fight each other in a team tournament for the ultimate prize: Freedom. 

Afterlife Gladiator is a turn-based RPG. Expect plenty of story segments too

The game is currently in development so certain assets are still placeholders and some aspects are subject to change. Any and all feedback is appreciated.

Wishlist Afterlife Gladiator on Steam!

StatusIn development
PlatformsWindows, Linux
Rating
Rated 4.7 out of 5 stars
(7 total ratings)
AuthorBakar
GenreRole Playing
Made withAudacity, Godot, Aseprite
Tags2D, Fantasy, Godot, Indie, Pixel Art, Retro, Singleplayer, Story Rich, Turn-Based Combat
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityInteractive tutorial, One button
LinksSteam

Download

Download
Afterlife_Gladiator_Linux.zip 55 MB
Download
Afterlife_Gladiator_Windows.zip 52 MB

Development log

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Comments

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(+1)

Hi there,

I hope you don't mind that I made a Let's Play video.

Not in the slightest. 

(1 edit)

I love the style, what is here shows a lot of promise, but there are quite a few... errors that shows it needs a lot of work. For one thing, typoes everywhere, Strength is inexplicably abbreviated as "FUE" for no apparent reason. Plus some crashes and weird things with the progress if you quit/lose/crash and start back up midway through a level (which can thankfully be resolved just by resigning the level and starting it over). Oh, and the top half of the final level's map is off the screen, with no apparent way of scrolling up to it. Worst of all, perks don't seem to work at all; I just, never get the points for them, ever.

Oh, also, the current last boss fight's balance is completely broken. First try, got unlucky and everyone targetted Mosca so without healing I Game Over'd before the 20 second timelimit was up. Second try, two stat points later (note: I had never Game Over'd before this point, or otherwise gotten more than the minimum number of stat points possible), and... after targetting the real boss with everyone and slowing him down as soon as I got the chance, I was able to bring him down before he could kill anyone. From there, I was doing well enough that I could heal up and start working on the other two, and had almost gotten their healer down, when... the 20 second time limit finally ended. At which point, a cutscene played out treating things as if all the enemy team had kicked my ass as hard as they did the first time and were just sparing me, even though I would have won this time around if they fight kept going.

Saving shouldn't be an issue in the current build, thank you for telling me. Normally you should unlock a perk every 3 levels. I'm surprised you made it to the final boss without any because they make a huge difference.  

Did you download the Linux version by any chance? because I've received some complains about it. I think I'll remove it for now. The Windows version should work much better.

Yeah, it was the Linux version. I would suggest against completely removing this version, what is here is still playable and fun, but yeah include a disclaimer about the bugs.
Oh, and it technically did save, there were just some weird minor issues with the saves.
Yeah, I was a bit weirded out when I still didn't have any at level 4, but I just kept going anyway. I could imagine that some of the Perks would have helped a lot, I was really wanting that full party heal at least, but I guess they weren't really necessary! No real Game Overs until the last boss, who is supposed to be too strong to beat (yet manages to be simulataneously both overpowered and underpowered despite that).

Well I can't say for sure if something else about the boss was affected in the Linux version without first testing it, but for now I think there should be no more FUE instead of STR at the very least.

Also, I have received worse complains about the Linux version. I think it's just making the game look bad at this point.

Thank you again for the feedback.