Devlog 04: Trying to update more often
As the title implies, I want to update more often. I realize most of the people who will try the game are going to do it during demo days so might as well try to stay active.
In this occasion I have implemented a bit of new of new content, particularly the cutscene that plays at the end of the current demo. For the time being said cutscene will be accessible by interacting with the wall mounted bull head in the main menu in case someone has beaten the currently available levels already so they don't have to play the entire game again.
I have also added a store with all the usual stuff a store in a video game needs. At the time, the game is far too easy with items but I'm hoping this mechanic allows me some room to readjust things. Next update will probably contain some unit changes because it's effortless to break the game with a single cup of tea.
Besides that the UI has been tweaked a little bit, but the changes to this area will continue into the future since readability and feedback are still a big concern and probably one of the weakest aspects of the game. Well, that and bugs. I swear something mus have happened to level 8 while I wasn't looking, but I digress.
Finally, I have been working on new content and I think I can finish a couple of new levels for DD50 assuming April isn't crazy. Once again, I want to thank everyone who's given their time to try the game and even provide valuable feedback up until this point. Next update will hopefully come out in around 2 weeks and will fix the bugs and oversights introduced in this one.
Afterlife Gladiator on Steam! Woooh!
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Afterlife Gladiator
A fantasy turn based RPG about dead people fighting each other.
Status | In development |
Author | Bakar |
Genre | Role Playing |
Tags | 2D, Fantasy, Godot, Indie, Pixel Art, Retro, Singleplayer, Story Rich, Turn-Based Combat |
Languages | English |
Accessibility | Interactive tutorial, One button |
More posts
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- Devlog 37: Blank56 days ago
- Devlog 36: The Joy of Development72 days ago
- Devlog 35: Until it Shines87 days ago
- Devlog 34: Good News, I Had a NightmareAug 24, 2024
- Devlog 33: Viva la ActualizaciónAug 10, 2024
- Devlog 32: Watching Over MeJul 22, 2024
- Devlog 31: Born to SleepJul 04, 2024
- Devlog 30 : Obligatory Fishing MinigameJun 18, 2024
- Devlog 29: Six Frames per SecondJun 01, 2024
Comments
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keep up the good work!
if you're trying to update more often, you can always try to stick to an arbitrary schedule of sorts - something like making a blog post every 2 weeks for example